Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 67 of 100, built on 1.15 vision score a minute and 2.7 control wards a game. Objectives trails at 27, with 4.0 turret plates a game.
Among junglers
What to work on
10 gamesFarmingStart here
CS / min
6.3 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Objectives
Epic monsters / game
2.0 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Objectives
Turret plates / game
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
2.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Strengths
Vision score / min
1.17 vs 0.94
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
First blood rate
20% vs 6%
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Control wards / game
3.4 vs 1.5
74 of 100 against junglers. Keep it; it is part of how the games get won.
41
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100