Playstyle
14 games
Playstyle radar
14 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
249 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
59.0 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Solo kills / game
3.7 vs 2.3
86 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Time spent dead
9% vs 11%
70 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 61 of 100, built on 10% time spent dead and 0.20 deaths a minute. Objectives trails at 38, with 1.1 epic monsters a game.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
top laners with above-median objective damage a minute win 72% of games; below it, 28%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.