Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 90 of 100, built on 4.0 control wards a game and 1.23 vision score a minute. Farming trails at 21, with 371 gold a minute.
Among top laners
What to work on
10 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aatrox top laners with above-median CS a minute win 59% of games; below it, 40%.
Objectives
Objective damage / min
248 vs 350 typical
Hit the objective while the team holds the area instead of chasing.
Aatrox top laners with above-median objective damage a minute win 74% of games; below it, 25%.
Objectives
Turret plates / game
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
6.3 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Aatrox top laners with above-median turret plates a game win 76% of games; below it, 26%.
Strengths
Time spent dead
9% vs 11%
73 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 66% of games, the other half 33%.
First blood rate
38% vs 8%
100 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 56% of games, the other half 49%.
Vision score / min
1.09 vs 0.81
100 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 53% of games, the other half 46%.
23
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100