Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
93
of 100
Damage
Damage per minute and share of the team's damage
98
of 100
Farming
CS pace, gold income and early-lane farm
91
of 100
Vision
Vision score, control wards and ward clears
86
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
94
of 100
What to work on
22 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Diana players. The strengths below are where the margin is widest.
Strengths
Kills / min
0.45 vs 0.29
100 of 100 against Diana players, and it matters: the better half of Diana mid laners wins 66% of games, the other half 34%.
Damage / min
1211 vs 889
100 of 100 against Diana players, and it matters: the better half of Diana mid laners wins 60% of games, the other half 39%.
Gold / min
520 vs 448
100 of 100 against Diana players, and it matters: the better half of Diana mid laners wins 69% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 98 of 100, built on 33% team damage share and 1191 damage a minute. Objectives trails at 78, with 1.0 epic monsters a game. For a Diana player that is the expected shape: against other Diana players, objectives sits above the median.
Among mid laners