Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
16 gamesDamageStart here
Damage / min
620 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.10 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
351 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
9% vs 12%
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 63 of 100, built on 8% time spent dead and 0.22 deaths a minute. Aggression trails at 17, with 0.07 kills a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.