Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.9 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
493 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 49 of 100, built on 1.8 control wards a game and 1.02 vision score a minute. Objectives trails at 27, with 4.3 turret plates a game.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.