Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.58 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.3 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
819 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CS at 10 min
5.0 vs 2.1
70 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
65% vs 48%
70 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 63 of 100, built on 21% team damage share and 843 damage a minute. Vision trails at 12, with 0.53 vision score a minute.
Among junglers
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.