Playstyle
38 games
Playstyle radar
38 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
38 gamesObjectivesStart here
Turret plates / game
9.3 vs 12.0 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.60 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.8 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.18 vs 0.23
75 of 100 against Volibear players, and it matters: the better half of Volibear top laners wins 67% of games, the other half 31%.
Time spent dead
10% vs 12%
74 of 100 against Volibear players, and it matters: the better half of Volibear top laners wins 63% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 71 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 19, with 0.65 vision score a minute.
Among top laners
Volibear top laners with above-median turret plates a game win 71% of games; below it, 28%.
In your wins 10.0, in your losses 6.2 · 21W 17L
Volibear top laners with above-median vision score a minute win 52% of games; below it, 46%.
In your wins 0.65, in your losses 0.63 · 21W 17L
Volibear top laners with above-median wards cleared a game win 52% of games; below it, 47%.
In your wins 1.1, in your losses 1.5 · 21W 17L