Playstyle
10 games
Playstyle radar
10 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
10 gamesAggressionStart here
Kill participation
41% vs 47% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
339 vs 424 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Time spent dead
8% vs 10%
74 of 100 against bot laners, and it matters: the better half of bot laners wins 66% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 79 of 100, built on 6% time spent dead and 0.17 deaths a minute. Vision trails at 23, with 0.6 control wards a game.
Among bot laners
bot laners with above-median kill participation win 54% of games; below it, 46%.
bot laners with above-median control wards a game win 55% of games; below it, 48%.
bot laners with above-median objective damage a minute win 79% of games; below it, 21%.