Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
85 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kill participation
64% vs 53%
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 65 of 100, built on 781 damage a minute and 20% team damage share. Objectives trails at 41, with 250 objective damage a minute.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.