Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
last 60season117 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
947 vs 803
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Team damage share
26% vs 22%
81 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 904 damage a minute and 24% team damage share. Survivability trails at 33, with 0.26 deaths a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.20, in your losses 0.29 · 57W 60L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
This season, in your wins 10%, in your losses 14% · 57W 60L