Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
8.3 vs 6.4
74 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Kills / min
0.15 vs 0.08
81 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 44%.
Damage / min
683 vs 414
87 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 57 of 100, built on 704 damage a minute and 16% team damage share. Vision trails at 21, with 2.7 wards cleared a game.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.