Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
63 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.3 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Vision score / min
2.93 vs 2.62
71 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
8.9 vs 4.8
88 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Heals + shields / min
309 vs 145
72 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 65 of 100, built on 6.1 control wards a game and 7.7 wards cleared a game. Objectives trails at 29, with 113 objective damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.