Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Objective damage / min
588 vs 403
89 of 100 against top laners, and it matters: the better half of Platinum top laners wins 72% of games, the other half 27%.
Epic monsters / game
1.3 vs 0.8
78 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
First blood rate
25% vs 13%
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 63 of 100, built on 577 objective damage a minute and 1.5 epic monsters a game. Survivability trails at 37, with 13% time spent dead.
Among top laners
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.