Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
14 gamesVisionStart here
Wards cleared / game
1.8 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.54 vs 0.66 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kill participation
44% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Deaths / min
0.17 vs 0.23
84 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Objective damage / min
613 vs 467
80 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 78% of games, the other half 20%.
CS / min
8.7 vs 7.6
96 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 57% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 70 of 100, built on 8.1 CS a minute and 65.6 CS at 10 min. Vision trails at 28, with 0.1 control wards a game.
Among bot laners
Emerald bot laners with above-median wards cleared a game win 53% of games; below it, 46%.
Emerald bot laners with above-median vision score a minute win 52% of games; below it, 46%.
Emerald bot laners with above-median kill participation win 52% of games; below it, 46%.