Playstyle
14 games
Playstyle radar
14 gamesCompared with Master+ top laners, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 81 of 100, built on 0.16 deaths a minute and 9% time spent dead. Vision trails at 26, with 0.62 vision score a minute.
Among top laners
What to work on
14 gamesVisionStart here
Vision score / min
0.57 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Jax top laners with above-median vision score a minute win 54% of games; below it, 46%.
Aggression
Solo kills / game
2.0 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Jax top laners with above-median solo kills a game win 61% of games; below it, 41%.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Jax top laners with above-median control wards a game win 55% of games; below it, 47%.
Not a priority
Strengths
Deaths / min
0.16 vs 0.22
79 of 100 against Jax players, and it matters: the better half of Jax top laners wins 68% of games, the other half 32%.
CS at 10 min
73.9 vs 66.4
82 of 100 against Jax players, and it matters: the better half of Jax top laners wins 55% of games, the other half 45%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100