Playstyle
13 games
Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
21% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 44 of 100, built on 8.0 turret plates a game and 1.5 epic monsters a game. Survivability trails at 20, with 18% time spent dead.
Among mid laners
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.