Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
25 gamesObjectivesStart here
Turret plates / game
5.5 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
230 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS / min
7.8 vs 7.1
77 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 62 of 100, built on 6.9 CS a minute and 441 gold a minute. Objectives trails at 31, with 360 objective damage a minute.
Among mid laners
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.