Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Wards cleared / game
2.8 vs 1.9
72 of 100 against Katarina players, and it matters: the better half of Katarina bot laners wins 55% of games, the other half 49%.
Control wards / game
0.6 vs 0.0
71 of 100 against Katarina players, and it matters: the better half of Katarina bot laners wins 56% of games, the other half 51%.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, aggression leads at 59 of 100, built on 1.5 solo kills a game and 13% first blood rate. Objectives trails at 15, with 0.7 epic monsters a game.
Among bot laners
Katarina bot laners with fewer deaths a minute than the median win 72% of games; with more, 33%.
Katarina bot laners with less time spent dead than the median win 68% of games; with more, 37%.
Katarina bot laners with above-median epic monsters a game win 80% of games; below it, 45%.