Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.8 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.36 vs 0.21
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Turret plates / game
16.9 vs 10.4
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Gold / min
472 vs 407
94 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 74 of 100, built on 1059 damage a minute and 25% team damage share. Survivability trails at 20, with 0.29 deaths a minute.
Among top laners
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.