Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season172 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.00 vs 0.69 typical
Keep the save for the ally the enemy actually dives.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 54 of 100, built on 0.11 kills a minute and 0.3 solo kills a game. Utility trails at 32, with 0.00 ally saves a game.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
This season, in your wins 0.18, in your losses 0.28 · 84W 88L
supports with less time spent dead than the median win 66% of games; with more, 34%.
This season, in your wins 7%, in your losses 11% · 84W 88L
supports with above-median ally saves a game win 55% of games; below it, 48%.
This season, in your wins 0.05, in your losses 0.03 · 84W 88L