Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.5 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.16 vs 0.07
94 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
First blood rate
17% vs 5%
99 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 52%.
Wards cleared / game
10.6 vs 7.5
90 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 51 of 100, built on 632 damage a minute and 17% team damage share. Survivability trails at 20, with 0.31 deaths a minute.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.24, in your losses 0.36 · 64W 68L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 11%, in your losses 15% · 64W 68L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.0, in your losses 0.4 · 64W 68L