Playstyle
38 games
Playstyle radar
38 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
38 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.56 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Kills / min
0.17 vs 0.12
78 of 100 against Anivia players, and it matters: the better half of Anivia supports wins 57% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 74 of 100, built on 560 damage a minute and 15% team damage share. Utility trails at 31, with 14 ally heal + shield a minute.
Among supports
Anivia supports with fewer deaths a minute than the median win 68% of games; with more, 29%.
In your wins 0.21, in your losses 0.29 · 19W 19L
Anivia supports with less time spent dead than the median win 66% of games; with more, 31%.
In your wins 8%, in your losses 12% · 19W 19L
Anivia supports with above-median vision score a minute win 55% of games; below it, 43%.
In your wins 2.70, in your losses 2.41 · 19W 19L