Playstyle
30 games
Playstyle radar
30 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
76
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
30 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.1 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.39 vs 0.20
100 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Epic monsters / game
1.3 vs 0.7
91 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Gold / min
468 vs 415
91 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 79 of 100, built on 1014 damage a minute and 26% team damage share. Vision trails at 43, with 2.4 wards cleared a game.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 10%, in your losses 14% · 16W 14L
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
In your wins 3.4, in your losses 1.4 · 16W 14L