Playstyle
29 games
Playstyle radar
29 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
70
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Frontline
Damage soaked and mitigated for the team
43
of 100
Utility
Healing, shielding and lockdown for allies
23
of 100
Mechanics
Skillshots landed and dodged, casting tempo
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
29 gamesSurvivabilityStart here
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Kills / min
0.84 vs 0.56
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1979 vs 1513
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
4.10 vs 2.00
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 80 of 100, built on 1979 damage a minute and 24% team damage share. Utility trails at 23, with 3 ally heal + shield a minute.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 26%, in your losses 26% · 18W 11L