Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
3.5 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
2.88 vs 2.52
71 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Control wards / game
6.8 vs 4.3
74 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 71 of 100, built on 4.3 control wards a game and 6.2 wards cleared a game. Survivability trails at 28, with 14% time spent dead.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.