Playstyle
39 games
Playstyle radar
39 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
39 gamesDamageStart here
Damage / min
663 vs 782 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.6 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.7 vs 0.8
76 of 100 against Fizz players, and it matters: the better half of Fizz supports wins 77% of games, the other half 35%.
Time spent dead
8% vs 10%
75 of 100 against Fizz players, and it matters: the better half of Fizz supports wins 58% of games, the other half 34%.
Vision score / min
1.98 vs 0.80
100 of 100 against Fizz players, and it matters: the better half of Fizz supports wins 52% of games, the other half 40%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 69 of 100, built on 1.85 vision score a minute and 4.2 control wards a game. Damage trails at 46, with 631 damage a minute.
Among supports
Fizz supports with above-median damage a minute win 54% of games; below it, 37%.
In your wins 625, in your losses 637 · 19W 20L
Fizz supports with above-median solo kills a game win 51% of games; below it, 44%.
In your wins 1.5, in your losses 1.6 · 19W 20L