Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season150 games
What to work on
60 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kill participation
52% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.5
78 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Objective damage / min
143 vs 91
76 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
Ally saves / game
2.68 vs 0.69
72 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 64 of 100, built on 167 objective damage a minute and 1.9 epic monsters a game. Aggression trails at 36, with 0% first blood rate.
Among supports
supports with above-median first blood rate win 55% of games; below it, 50%.
This season, in your wins 3%, in your losses 0% · 69W 81L
supports with above-median kill participation win 53% of games; below it, 47%.
This season, in your wins 54%, in your losses 55% · 69W 80L