Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Damage / min
949 vs 823
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 58 of 100, built on 785 damage a minute and 18% team damage share. Survivability trails at 19, with 0.33 deaths a minute.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.