Playstyle
19 games
Playstyle radar
19 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.2 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
560 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
157 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.7
76 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 35 of 100, built on 0.25 deaths a minute and 13% time spent dead. Farming trails at 15, with 317 gold a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median objective damage a minute win 72% of games; below it, 28%.