Playstyle radar
10 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.5 vs 2.7 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
11.4 vs 8.9
85 of 100 against bot laners, and it matters: the better half of bot laners wins 79% of games, the other half 21%.
Gold / min
520 vs 482
76 of 100 against bot laners, and it matters: the better half of bot laners wins 71% of games, the other half 29%.
First blood rate
25% vs 13%
85 of 100 against bot laners, and it matters: the better half of bot laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 66 of 100, built on 2.7 control wards a game and 0.88 vision score a minute. Survivability trails at 27, with 13% time spent dead.
Among bot laners
bot laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
bot laners with less time spent dead than the median win 66% of games; with more, 34%.
bot laners with above-median wards cleared a game win 54% of games; below it, 46%.