Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Wards cleared / game
9.9 vs 6.7
90 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 46 of 100, built on 6.2 wards cleared a game and 1.52 vision score a minute. Survivability trails at 20, with 15% time spent dead.
Among supports
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.