Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.8 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.8 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Epic monsters / game
4.1 vs 2.9
98 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Objective damage / min
1163 vs 933
79 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Vision score / min
1.09 vs 0.90
73 of 100 against junglers, and it matters: the better half of Gold junglers wins 54% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 61 of 100, built on 603 objective damage a minute and 7.1 turret plates a game. Survivability trails at 33, with 12% time spent dead.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.