Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
72 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
8.3 vs 6.4
75 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Vision score / min
2.99 vs 2.39
91 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Control wards / game
6.5 vs 3.9
73 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 62 of 100, built on 1.90 vision score a minute and 3.7 control wards a game. Damage trails at 19, with 12% team damage share.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.