Playstyle
30 games
Playstyle radar
30 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
30 gamesVisionStart here
Vision score / min
2.38 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Time spent dead
6% vs 8%
94 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.16 vs 0.22
87 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Objective damage / min
139 vs 86
81 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 82 of 100, built on 6% time spent dead and 0.16 deaths a minute. Vision trails at 34, with 2.32 vision score a minute.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 2.33, in your losses 2.32 · 13W 17L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
In your wins 0%, in your losses 0% · 13W 17L