Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
18 gamesFarmingStart here
CS at 10 min
65.6 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
270 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.62 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: objectives peaks at 53 while aggression sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.