Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.5 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
12.5 vs 10.4
71 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Objective damage / min
503 vs 398
70 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 44 of 100, built on 9.5 turret plates a game and 1.1 epic monsters a game. Survivability trails at 14, with 0.32 deaths a minute.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.