Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.1 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
7.3 vs 4.0
98 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Wards cleared / game
5.1 vs 3.6
73 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
4.3 vs 2.1
92 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 58 of 100, built on 817 damage a minute and 20% team damage share. Survivability trails at 21, with 15% time spent dead.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.