Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
17 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
2.0 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
13.1 vs 10.4
77 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
First blood rate
25% vs 11%
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 59 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 37, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.