Playstyle
14 games
Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
14 gamesDamageStart here
Damage / min
620 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
391 vs 429 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
1.9 vs 0.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Time spent dead
7% vs 11%
96 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Deaths / min
0.15 vs 0.21
87 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 75 of 100, built on 7% time spent dead and 0.17 deaths a minute. Damage trails at 27, with 17% team damage share.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median kills a minute win 65% of games; below it, 35%.
mid laners with above-median gold a minute win 69% of games; below it, 31%.