Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season165 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
3.3 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
172 vs 90
95 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
7.9 vs 6.1
75 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Kills / min
0.13 vs 0.07
78 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 64 of 100, built on 15% team damage share and 547 damage a minute. Vision trails at 44, with 3.0 control wards a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 2.5, in your losses 1.1 · 70W 95L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 5.1, in your losses 3.4 · 70W 95L