Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.6 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.72 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.34 vs 0.17
100 of 100 against K'Sante players, and it matters: the better half of K'Sante top laners wins 59% of games, the other half 36%.
Gold / min
454 vs 390
100 of 100 against K'Sante players, and it matters: the better half of K'Sante top laners wins 67% of games, the other half 28%.
Epic monsters / game
2.2 vs 0.7
100 of 100 against K'Sante players, and it matters: the better half of K'Sante top laners wins 65% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 76 of 100, built on 2.3 epic monsters a game and 9.7 turret plates a game. Farming trails at 50, with 4.3 CS a minute.
Among top laners
K'Sante top laners with above-median CS a minute win 53% of games; below it, 42%.
K'Sante top laners with above-median control wards a game win 50% of games; below it, 45%.
K'Sante top laners with above-median vision score a minute win 49% of games; below it, 45%.