Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
166 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.0 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 56 of 100, built on 1.31 vision score a minute and 1.9 control wards a game. Farming trails at 30, with 5.0 CS a minute.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.