Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
24 gamesDamageStart here
Damage / min
645 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
3.9 vs 2.8
93 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Turret plates / game
5.7 vs 4.2
72 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Solo kills / game
2.3 vs 1.3
80 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 70 of 100, built on 3.3 epic monsters a game and 8.0 turret plates a game. Damage trails at 46, with 17% team damage share.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.