Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
4.8 vs 2.6
97 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Turret plates / game
13.7 vs 10.4
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Damage / min
1026 vs 822
88 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 932 damage a minute and 24% team damage share. Objectives trails at 39, with 1.4 epic monsters a game.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.16, in your losses 0.28 · 10W 11L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 8%, in your losses 13% · 10W 11L
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 5.8, in your losses 6.5 · 10W 11L