Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
17
of 100
Damage
Damage per minute and share of the team's damage
5
of 100
Frontline
Damage soaked and mitigated for the team
100
of 100
Utility
Healing, shielding and lockdown for allies
52
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
14 gamesDamageStart here
Damage / min
1032 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.31 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
6.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
19% vs 23%
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.48 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Immobilizations / game
53.0 vs 26.4
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 100 of 100, built on 27% damage taken share and 2718 damage mitigated a minute. Damage trails at 5, with 14% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.