Playstyle
24 games
Playstyle radar
24 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Utility
Healing, shielding, lockdown and saves for allies
30
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
2.2 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.13 vs 0.08
71 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 34 of 100, built on 1.4 control wards a game and 3.6 wards cleared a game. Objectives trails at 15, with 3.2 turret plates a game.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.