Playstyle
23 games
Playstyle radar
23 gamesCompared with supports of all ranks, blended with players on the same champions.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 76 of 100, built on 927 damage a minute and 22% team damage share. Survivability trails at 28, with 13% time spent dead.
Among supports
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
supports with less time spent dead than the median win 66% of games; with more, 34%.
Objectives
Epic monsters / game
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
0.9 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
supports with above-median epic monsters a game win 74% of games; below it, 32%.
Strengths
Gold / min
355 vs 315
89 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
Turret plates / game
7.6 vs 5.7
78 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Damage / min
580 vs 391
81 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
57
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100