Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.4 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
53.7 vs 63.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Vision score / min
1.02 vs 0.76
89 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 45%.
Wards cleared / game
3.8 vs 1.2
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 68 of 100, built on 5.1 wards cleared a game and 1.33 vision score a minute. Farming trails at 25, with 4.6 CS a minute.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median CS at 10 min win 54% of games; below it, 44%.