Playstyle
42 games
Playstyle radar
42 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
49
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
34
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
42 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
30 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
30 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 60 of 100, built on 1769 damage a minute and 11% team damage share. Control trails at 34, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.6, in your losses 1.0 · 21W 21L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 45, in your losses 14 · 21W 21L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 45, in your losses 14 · 21W 21L